5/30/2023 0 Comments Arma armed assault crackairFriction is calculated differently for bullets and for missiles or rockets. If the ammo class has artilleryLock = 1 set, the config value for airfriction gets ignored and airfriction=0 is assumed ingame. Tiny negative values for bullets and bigger positive values for self-propelled missiles and rockets. The cfgAmmo class is similar across every game engine, and aside from incremental additions of tokens with new game versions, the overall structure has not changed significantly.ĪiAmmoUsageFlags = 4 //for concealment only aiAmmoUsageFlags = "64 + 128" //against infantry and light vehicles airFriction Type Float Description How much the air friction slows down the projectile. In contrast, OFP/Arma: Cold War Assault relies on constructs within its cfgWeapons class to distinguish between weapon and magazine parameters. Note that engines accept integer values where a float would normally be expected.Īll Real Virtuality games since Arma use the root class cfgMagazines. Generally, the same ammunition and the same magazine are used where possible, for consistency amongst weapons and to allow tweaks and changes to any single cfgAmmo to propagate naturally through all sources that use it. The same ammunition can be used by multiple magazines, and the same magazine can be used by multiple weapons. These classes can be subsequently added to by addons.ĬfgAmmo defines the missile or projectile characteristics for ammunition held in a cfgMagazine which, in turn, is used by a cfgWeapon, which, in turn, is selected for use in a (series of) cfgVehicles or added as a portable weapon for a soldier. CfgMoves Config Reference CfgVehicles Config Reference CfgWeapons Config Reference CfgMagazines Config Reference CfgAmmo Config Reference IntroductionĬfgAmmo, cfgMagazines, cfgWeapons and cfgVehicles are root classes defined in the engine's config.bin.
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